//------------------------------------
//    Spike Gets Squished v0.93
//
// Copyright (c) Brett Walach 2022
//
//       www.PlayVectrex.com
//------------------------------------




Copyright / License
-------------------

Copyright (c) Brett Walach 2021

This game is freeware, but copyrighted. It is *not* Public Domain.
This software may be freely distributed providing the following conditions are
adhered to:

 - It must be the original ZIP file "spike_gets_squished_v093.zip" (as available from
   www.PlayVectrex.com), as is, not modified in any way.

 - The ZIP file must include both the binary image file "spike_g_squished_v093.bin" and this
   document "spike_gets_squished_v093.txt", neither of which modified in any way.

 - There must be no charge for the distribution of this software, i.e. it must
   remain totally free.

 - It may not be distributed as part of a collection, unless the entire
   collection is distributed for free.  (For example, you may *not* sell CDs
   DVDs or other media containing this software on eBay or any other website.)

 - It may not be included with, or as part of, any "paid for" product without
   my prior permission.

 - It may not be distributed in cartridge form without my prior permission.
   (This includes, but is not limited to, Multi-Carts.)

 - The status of this software and/or copyrights must not be misrepresented.
   (I.e. Do not claim or imply that this software is "Public Domain", "PD" or
   "Shareware".)

I make no guarantees, written or implied, on this software. I am not
responsible for any damage caused through the use or misuse of this software.




How to use this software
------------------------

Spike Gets Squished was designed to run on real Vectrex hardware, but should work
fine in your favorite emulator as well.

Game 1 (or Game A)
Your goal is to make your way through the maze and avoid getting squished between
the deadly walls. There is only 1 life, but you can teleport away from the edges
back to the center with button 3 or 4.  Use these sparingly, as you'll only get
bonus teleports every 2000 points. You can pause the game with button 1, and reset
the game with all 4 buttons.  Speed increases every 200 points, but maxes out at
6000 points.

Game 2 (or Game B)
Is more challenging and treacherous! You must collect all of the
bows before the timer runs out to collect points and stay alive. Bonus teleports
every 1500 points, and teleports are automatic in this game!  You can still chose
to teleport early if you wish though. Speed increases every 300 points, but maxes
out at 9000 points.  All other Game A rules apply as well.  The faster you collect
the bows, the more time left on the timer which will give you bonus points!

Your goal is to survive until you reach 10,000 points.

Game A/B is a throwback to where this game originates from??  Do you know which one?

The high score can be saved on VEXTREME :D

There is currently one secret to be found... and it will increase the speed by 10
levels every time you access it.  This is fun on Game A, but a bit torturous on Game B!

The game controls are listed in-game to make it easy to understand how to to play.

If you like this game and have any feedback, please contact me and let me know.

Thanks for playing!  Game on ^_^




Spike Gets Squished Controls (default)
--------------------------------------

Controller 1
Joystick (enabled)
Button 1 - Pause / Menu advance
Button 2 - Menu advance
Button 3 - Player teleport / Menu advance
Button 4 - Player teleport / Menu advance

Controller 2
Joystick (disabled - no really... don't even plug it in)
Button 1 - disabled
Button 2 - disabled
Button 3 - disabled
Button 4 - disabled




Contact
-------

Brett Walach - Author of Spike Gets Squished
Web: www.PlayVectrex.com
Email: playvectrex at gmail dot com




Credits
-------

Malban - Thank you for Vide, which was used to create this game.  AYFXEditor built into Vide as a download is crazy useful!
Prof. rer. nat. Peer Johannsen - Thank you for developing the C library for Vectrex.
Alexander von Knorring - Thank you for open sourcing SpideX. The AYFX examples were really helpful!
Alex Herbert - Thank you for the well written license file.
